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Devlog
Submission to Improve My Game Jam 32
Submission to Improve My Game Jam 33
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Private Mining Company
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Devlog
The Great Next Fest Update
October 01, 2024
by
AssassinMonkey
Next Fest is almost here, and with the planned release date approaching real soon Private Mining Company will be participating! I have been working on some large overhauls to the core gameplay for a w...
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Steam Demo Release!
July 22, 2024
by
AssassinMonkey
The day has arrived, the Steam demo for Private Mining Company is now live! There is a ton of new content and changes! You will have to explore them for yourself. I have decided to release the demo as...
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Teaser: Permanent Upgrades & New Levels
June 26, 2024
by
AssassinMonkey
1
#teaser, #tower defense, #private mining company
Demo release is less than a month away! I have been hard at work adding new features, levels, and tons of balance changes. The demo will provide hours of content for you to enjoy! I want to share the...
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Teaser: Mining overhaul, player controlled enemy spawning
June 08, 2024
by
AssassinMonkey
2
For the upcoming Steam demo, I have developed a system to automatically spawn enemies given a difficulty. On top of providing more balance and variety, this has given me an idea for a new gameplay con...
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Secret Bonus FINAL Itch Update
June 06, 2024
by
AssassinMonkey
After combing through various feedback and lots of brainstorming, I have decided to rework some mechanics in an effort to address some of the biggest flaws in the gameplay loop. I know, I said Update...
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Update 3: Content
June 02, 2024
by
AssassinMonkey
After tons of work (and a short break), Update 3 is finally here! I am submitting this update as an entry to Improve My Game Jam 33. While a majority of the update was done outside of the jam, here is...
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Hotfix
April 23, 2024
by
AssassinMonkey
Small hotfix that just contains a few balance changes. Tweaked formula for picking contract difficulty Tweaked formula for wave difficulty Lowered ore mining rate & conversion rate Added random chance...
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Mini Update - 2
April 22, 2024
by
AssassinMonkey
Another playable build, another Mini Update. I have mostly finished the new mission / contract system, so here it is! This is still an early version that needs more tweaking, but it should give you a...
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Mini Update - 1
April 18, 2024
by
AssassinMonkey
The next major update is under way, and I have been adding more polish as part of the update while I take a break from working on new content and major changes. Since this update will be significantly...
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Hotfix
April 13, 2024
by
AssassinMonkey
Changed ore mechanic slightly. You now get additional money for saving up ore even if sold before mission completion. Tweaked wave difficulty...
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Update 2: Gameplay
April 13, 2024
by
AssassinMonkey
With the release of Update 2, I have made significant changes to the core gameplay mechanics, which is why I am titling it "Gameplay". I know not many will read this, but if you stumble upon this devl...
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UI Hotfix
April 09, 2024
by
AssassinMonkey
Small hotfix to change the new UI colors. Also changed the font to something more readable...
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Update 1: Foundations
April 08, 2024
by
AssassinMonkey
I have released the first of 3 planned major updates for Private Military Company which I am calling "Foundations". The focus of this update is to bring in all of the most needed polish into the game...
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Hotfix 3
April 06, 2024
by
AssassinMonkey
Fixed resume button in settings Fixed end of wave happening before all enemies had spawned...
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Hotfix 2: Striking a balance
April 05, 2024
by
AssassinMonkey
#hotfix
I have released an update that introduce significant changes to the games balance. To keep with the spirit of the jam, I have intentionally tried to avoid adding any new content. I did find a bug that...
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Hotfix
April 05, 2024
by
AssassinMonkey
Fixed a bug causing army to get wiped after mission success...
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Initial Release!
April 05, 2024
by
AssassinMonkey
I have released the first demo just in time for IMGJ 32 so I can get some early feedback. There is still lots of work that I feel needs to be done for me to be happy with the game, and there are many...
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Improve My Game Jam 32
April 01, 2024
by
AssassinMonkey
1
Background Some time ago, I was brainstorming new genre combinations that I could prototype at some point in the future. At the time Lethal Company was blowing up, and I was also heavily into the "Ext...
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