Update 1: Foundations
Private Mining Company » Devlog
I have released the first of 3 planned major updates for Private Military Company which I am calling "Foundations".
The focus of this update is to bring in all of the most needed polish into the game. The game should now feel much more intuitive, and feel a lot better to play overall.
I have also added a bit of content, as well as fixing a bug that caused a single bullet to damage multiple enemies at the same time. This has changed the feel of the game quite a bit, and you might notice that it is slightly more difficult.
Here is the plan for the next 2 major updates:
Update 2: Gameplay
- Focused on fine tuning gameplay mechanics. Particularly in reducing frustration & increasing depth
Update 3: Content
- Focused on bringing a large amount of content to the game as well as another large amount of polish. Will also add a tutorial / intro
This update contains a ton of changes, so I am sure to miss some.
Changelog:
- Button to cancel tower selection
- Pausing money income when waves are paused
- Much smarter enemy targeting with full player control
- Range indicators when placing & managing units
- Unit ammo counter & reload indicator + sfx
- Fix bullets hitting multiple enemies
- Enemy hit / death particles & sfx
- Maximum amount of hired units
- Hover effect for clickable items in game
- Tower placement ghost now matches its actual sprite
- New UI art & colour
- In game display for unit stats
- Ability to manage/upgrade units in base
Files
Private Mining Company.dmg 64 MB
40 days ago
Private Mining Company.exe 66 MB
40 days ago
web.zip Play in browser
40 days ago
Get Private Mining Company
Private Mining Company
Classic tower defense with a hardcore twist
Status | In development |
Author | AssassinMonkey |
Genre | Strategy |
Tags | 2D, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space, Top-Down, Tower Defense |
Languages | English |
More posts
- Hotfix25 days ago
- Mini Update - 227 days ago
- Mini Update - 130 days ago
- Hotfix35 days ago
- Update 2: Gameplay35 days ago
- UI Hotfix40 days ago
- Hotfix 343 days ago
- Hotfix 2: Striking a balance43 days ago
- Hotfix43 days ago
Leave a comment
Log in with itch.io to leave a comment.