Hotfix 2: Striking a balance


I have released an update that introduce significant changes to the games balance.

To keep with the spirit of the jam, I have intentionally tried to avoid adding any new content. I did find a bug that caused the last group of enemies to be skipped, and now after fixing that each wave should feel longer. I have also tweaked the amount of enemies spawned for certain waves.


Changelog:

  • Decreased mercenary cost to $30 from $45
  • Adjusted enemy spawns for Outpost Alpha so it should now be beatable in the first attempt.
  • Increased enemies spawns in Outpost Beta so it is much more difficult to beat without first obtaining some upgrades.

Files

web.zip Play in browser
Apr 05, 2024
Private Mining Company.dmg 65 MB
Apr 05, 2024
Private Mining Company.exe 65 MB
Apr 05, 2024

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