Hotfix 2: Striking a balance
Private Mining Company » Devlog
I have released an update that introduce significant changes to the games balance.
To keep with the spirit of the jam, I have intentionally tried to avoid adding any new content. I did find a bug that caused the last group of enemies to be skipped, and now after fixing that each wave should feel longer. I have also tweaked the amount of enemies spawned for certain waves.
Changelog:
- Decreased mercenary cost to $30 from $45
- Adjusted enemy spawns for Outpost Alpha so it should now be beatable in the first attempt.
- Increased enemies spawns in Outpost Beta so it is much more difficult to beat without first obtaining some upgrades.
Files
web.zip Play in browser
Apr 05, 2024
Private Mining Company.dmg 65 MB
Apr 05, 2024
Private Mining Company.exe 65 MB
Apr 05, 2024
Private Mining Company
Classic tower defense with a hardcore twist
Status | In development |
Author | AssassinMonkey |
Genre | Strategy |
Tags | 2D, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space, Top-Down, Tower Defense |
Languages | English |
More posts
- The Great Next Fest Update51 days ago
- Steam Demo Release!Jul 22, 2024
- Teaser: Permanent Upgrades & New LevelsJun 26, 2024
- Teaser: Mining overhaul, player controlled enemy spawningJun 08, 2024
- Secret Bonus FINAL Itch UpdateJun 06, 2024
- Update 3: ContentJun 02, 2024
- HotfixApr 23, 2024
- Mini Update - 2Apr 22, 2024
- Mini Update - 1Apr 18, 2024
- HotfixApr 13, 2024
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