Private Mining Company is a tower defense game with perma-death and extraction elements. Keep your soldiers while you complete contracts, as long as they aren't killed. Make money defending mining outposts on hostile alien planets. Balance mining upgrades and growing your army.

For the full experience, download the free demo on Steam

Far in the future, you work as an independent military contractor for various deep space mining companies.

Raise your army to defend mining outposts against alien bugs!

Train your soldiers and purchase upgrades across various missions.

Be careful! If killed during a mission, your soldiers will be lost forever


Future builds will be released on the Discord

Steam demo coming soon! Wishlist now!

Thank you to Moodytail for the excellent music! Check out their free music pack if you have not already

StatusIn development
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorAssassinMonkey
GenreStrategy
Made withGodot
Tags2D, Perma Death, Pixel Art, Sci-fi, Singleplayer, Space, Top-Down, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSteam

Development log

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Comments

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I just Install the demo from steam , for some reason the menu has a huge delay, Just wanted to leave it here just in case something common with steam demo or maybe just me (Here the game run just fine)

Was about to upload some gameplay, good thing i decided to search the game here xD 

(2 edits)

Thanks for letting me know! Steam doesn't make it easy to test the Demo myself, but I will look into it!

I wasnt able to see the issue myself, but I did release an update so hopefully it is now fixed. If not, could you let me now which operating system you are using?

Well this could be the problem given i dont really update my software lol, Still if no one else is having the problems is all good , i can play here no problems

Hope this info helps(I dont really wanna update because is an old steam machine with a windows installed): 

Edition Windows 10 Home

Version 22H2

Installed on ‎15/‎11/‎2023

(+2)

TL;DR you've put a great twist on a saturated genre, has the potential to be popular but the level of polish, fidelity and QoL will be compared with other games in the genre as a bar to entry.

Positives

  • I like the twist of persistent units, a sort of blend of XCOM meets TowerDefence
  • I like the idea of mercenaries being weaker but somewhat expendable
  • I liked being able to pull in waves early

Negatives

  • The health bars underlapped the units, making it hard to keep track sometimes
  • I couldn't figure out how to cancel placing a mercenary

Opportunities for improvement

  • Indicator of number of waves left (Unless you're going for a more gritty/helldivers feel)
  • Splats or impact effects for creatures taking damage or dying
  • Range indicator circles when placing or hovering over units
  • Unit Distinction
    • Summary of who died/survived - maybe even give them names or badges for duration of service
    • Different coloured hats for in-level identification
  • Menus and UIs felt a little bland, you could consider leveraging a UI asset pack such as this
  • Consider adding in a incoming wave indicator as seen in games like BubbleTanksTowerDefence, which would work nicely with your speed up feature 
  • While a lot of the features are staples of the genre, I didn't know there was a mining drill - perhaps something to highlight

Thank you for providing so much detailed feedback, it is highly appreciated!

The reception so far has been incredibly positive, and considering how little time I have spent developing so far, I hope with just a few updates the game will rival it's competition in terms of polish.

Indicating waves is something I have been thinking a lot about, and I have a few solutions in mind. Currently, I am leaning towards providing a form of difficulty indicator for the upcoming wave as well as a countdown timer during the pause period. This would also allow me to randomize the waves a bit to make replaying levels a bit less predictable.

Anyways, thanks again for the feedback, and let me know if you are able to fix the UI scaling issue in your game, I'd love to give it a fair review!